Tag Archive | blender

Week of Awesome – day 4

Forcing myself to end this day a little early (it’s only 7:30pm!) so I can get some R&R and not get too burned out. Today was reasonably productive. I tried to get svn working with Unity, but in the end I decided it wasn’t worth the time at this point I changed my lighting setup […]

Week of Awesome – day 3

So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well! I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today: I found a GUI skin and made a main […]

Week of Awesome – day 2

Well day 2 has come to a close. I have most of the gameplay basics up and running now. I need to actually start working on level design! Hopefully the mechanics will be good enough for an interesting game. Let’s list the various tasks I accomplished today, other than the bulk of the work on the […]

Nearing the end of day 1

Most of today was spent getting models into the game and basic player movement and level loading done. Scrounging around the web for free or inexpensive models is always a daunting task. Without fail, there were problems with every model I found. I like to play the guessing game of “what could possibly be wrong […]

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