animation

Animation system

In accordance with my last post, I’ll talk about the animation system I’ve currently implemented. I was originally using something based on the XNA skinned model sample. I knew eventually this wouldn’t be good enough because it doesn’t support blending. I was also worried about the massive amount of keyframe objects it creates. Just a […]

Character animation

This has been a somewhat neglected area of mine until now. Every time I try to investigate some cost effective solution to get a nice set of figures and animations, I run into dead ends. In previous screen shots of my game/engine, you’ll see a pregnant-looking woman in a bikini walking around. This was a […]

And the results

I finally put together a little video of what the wind effects look like in my game engine. The wind is plugged into the weather systems now, and I simulate gusts (so that not all plants are moving at the same rate) with 4 “wind emitters” that cycle through the scene moving in the wind […]

Wind animations for vegetation

(Note:┬áthe original post and the included visual studio solution had some inaccuracies. These have been fixed as of 2:25PM PST 10/19/2011) GPU Gems 3 provides a nice article on vegetation shading and animation in the Crysis engine. Since one of the features of the game I have in development is a dynamic weather system with […]

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