So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well!
I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today:
- I found a GUI skin and made a main menu that can load an arbitrary number of levels (just one so far)
- I implemented the soldier toy logic, which involves shooting. I found a particle effect in the Unity asset store that works for me
- I implemented a door opening thing based on triggers/levers found in the level
- I improved the walking animation and footstep sounds of the main character
- I implemented the level exit functionality
- I crystallized how I plan to implement my level files (walls, floors and collision layers being separate objects)
- I spent too much time in Blender trying to make things
- I plopped in a background image instead of just having black (not sure I’ll keep this)
I’m still not revealing too much about the gameplay yet. Perhaps by Friday I’ll have a test build I can sent out to people to try out (hopefully running in the Unity Web Player).
As for big issues I’m seeing (other than the level design), I’m worried about my lighting. I really want the game to look nice, and so I plan to use light mapping. I haven’t tested this out yet though to see how much work it will be. Perhaps I’ll trying that tomorrow. Currently I’m just using a single directional light (with shadows), and an ambient term. Things don’t look that good.