Leave a comment

Ludum Dare

I’ve been strongly considering entering the Ludum Dare game competition this coming weekend, and I’ve been trying to figure out what platform and/or engine to use.

The obvious choice is XNA and some version of one of my own engines. This is what I’m most comfortable with. However, I was really hoping to get something that would work in a browser. This makes it much easier for people to trying out the game and vote on it. The Unity engine was a no-go because of the ramp-up time it would require.

I knew there were some ports of XNA that work on Silverlight, and more full XNA integration with Silverlight 5.

Unfortunately there is a pretty serious adoption blocker with using XNA in a Silverlight 5 application. It requires hardware accelerated graphics be turned on, which is not the default. Instead, the user who browses to a Silverlight/XNA application will be told to enable GPU acceleration. See here for more info. It would be a more straightforward experience simply to install a windows executable.

So my next attempt involved using Silverlight 4 and the SliverSprite libary, which is a Silverlight implementation of most of the 2d XNA APIs.

I got this set up and rendering some basic stuff, but unfortunately I ran into a bunch of problems. Many of them were surmountable (don’t bother trying to debug when running in Chrome, it’s a complete mess; there is no great solution for loading SpriteFonts; The basic overloads of SpriteBatch.Draw have some pretty serious bugs).

Unfortunately some were not. There is no point filtering supported, so crisp scaled 2d graphics are not possible. Also, the most basic graphics drawn are corrupted (the 2nd column of each sprite rendered was shifted down by one pixel).

So I’m not sure if this solution will work. I may keep working with both a regular XNA and a Silverlight/XNA version of the app and see how far I get. But I’ll be quick to ditch the Silverlight version if it proves troublesome.

I also looked at HTML5 as a possibility, but there would be quite a ramp-up there.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Just another WordPress site

Just another WordPress.com site

The Space Quest Historian

Adventure game blogs, Let's Plays, live streams, and more

Harebrained Schemes

Developer's blog for IceFall Games

kosmonaut's blog

3d GFX and more

Halogenica

Turn up the rez!

bitsquid: development blog

Developer's blog for IceFall Games

Game Development by Sean

Developer's blog for IceFall Games

Lost Garden

Developer's blog for IceFall Games

Memories

Developer's blog for IceFall Games

Casey's Blog

Developer's blog for IceFall Games

Blog

Developer's blog for IceFall Games

Rendering Evolution

Developer's blog for IceFall Games

Simon schreibt.

Developer's blog for IceFall Games

Dev & Techno-phage

Do Computers Dream of Electric Developper?

- Woolfe -

Developer's blog for IceFall Games

Fabio Ferrara

Game Developer

Clone of Duty: Stonehenge

First Person Shooter coming soon to the XBOX 360

Low Tide Productions

Games and other artsy stuff...

BadCorporateLogo

Just another WordPress.com site

Sipty's Writing

Take a look inside the mind of a game developer.

%d bloggers like this: