>Every one in a while I’m going to try to look at some of community games and see what I like and don’t like. I saw positive reviews on Seablast, so I downloaded the trial.
At first glance, it is frighteningly like Tank Negotiator!
- Tank-in-a-maze: check (except it is subs in the sea, but same deal)
- Menu system that is slightly 3d: check
- Vortex: check (I freaked out when I saw this – it’s my prize weapon!)
- Nice particles: check (but – they are not “soft”)
Over all the game is quite polished. These are some of the things I liked:
- You can practise with the controls
- Campaign that gets you into it smoothly
- Quick to load
- Visuals are polished
The things I don’t like:
- Low constrast selection on some of the menus
- Things are a little too small (the subs/players, the text). I have this problem too, when I zoom out from the board (with lots of players)
- No tips during gameplay (I kept forgetting the controls)
I was a little shocked that it seemed, in some ways, a lot like TN.
Some other thoughts:
- There is a flow mechanic in some of the levels (water flowing, which pushes you). I was thinking of having a weapon/powerup like this too!
- The terrain doesn’t seem to be involved much in gameplay. This is the case with TN too. I wish I could think of ways to integrate it more (like you can with a shooter where you take cover, for instance)
- Has the same unit movement as TN, which some people don’t like (you aim straight ahead at all times)
- 8 level shapes… about the same as TN.
- Music is a bit cheesy.
- Apparently no network multiplayer
There seem to be a lot less weapons/skills than in TN, and no upgrade path. The campaign seemed a little boring – I’m worried this will be the case with TN too. It’s really meant as a multiplayer game.
There are several people on the credits (3 or 4). I’m just me!